using System;
using UnityEngine;
[CreateAssetMenu(menuName ="Game/Dialogue/DialogueInitialEntry",fileName ="DlalogueProgress - ")]
public class DialogueInitialEntryDataSO : DialogueDataBase
{
    public PlayerProgress playerProgress;
}


[Serializable]
public class DialogueData
{
    public DialogueRole dialogueRole;

    public Sprite dialogueRoleSprite;

    [TextArea]
    public string dialogueText;
}

[Serializable]
public enum DialogueRole
{
    Player,
    NPC
}
